NFTs
Top Blockchain Gaming Trends in 2024
This article outlines the major developments in blockchain gaming for 2024. Discover how next year’s technologies, such as NFTs, play-to-earn methods, and other breakthroughs, will completely transform the industry.
Disclaimer: The views expressed in this article do not necessarily represent the views of BSCNews. The information provided in this article is for educational and informational purposes only and should not be construed as investment advice. BSCNews assumes no liability for any investment decisions made based on the information provided in this article.
Rise of Play-to-Earn Games
Blockchain games are changing the gaming landscape by introducing real-world incentives like NFTs and cryptocurrencies, reinventing traditional gameplay.
These play-to-earn games, derived from decentralized finance (DeFi) protocols, incentivize player participation by offering the opportunity to win prizes while playing.
Similar to a Bitcoin Casinowhere players can gamble with cryptocurrencies, these games allow players to earn money by completing tasks, reaching milestones, or participating in events.
This innovative approach to cash rewards enhances the gaming experience and provides players with lucrative opportunities across the globe.
Earn Rewards in Crypto Games
Blockchain games attract players with their incentives. Known as the best cryptocurrency games, these platforms allow players to earn cryptocurrency by completing in-game tasks and challenges.
These profits can be exchanged for in-game items or exchanged for real money, combining entertainment value with financial incentives. For example, in the game Axie InfiniteUsers can earn cryptocurrency by defeating Axies, virtual pets.
Conventional gambling has become an engaging and lucrative pastime thanks to blockchain technology, which ensures secure transactions and virtually endless possibilities for cryptocurrency gaming.
Real value of game assets
Play-to-earn games use blockchain technology to give in-game assets, such as currencies and objects, a real-world value.
With this technology, digital Assets — which represent in-game achievements — can be safely owned and transferred. Players across platforms can exchange their virtual goods for real money.
The creation of player-driven economies in metaverse games, where in-game achievements have real-world value, highlights this. This improves the gameplay experience and creates a dynamic marketplace for in-game assets, motivating players to invest more time and effort to earn a profit.
Best Play-to-Earn Games of 2024
Several excellent play-to-earn games have captured players’ attention in 2024. Much like Pokémon Go, Axie Infinity lets players battle Axies to earn Smooth Love Potion (SLP) tokens.
In this collectible card game, Splinterlands rewards players for completing quests and winning fights. In the open-world game Illuvium, players can earn ILV tokens by slaying legendary creatures.
Big Time mixes tokens and profit NFTs with RPG. Some notable games that combine fun and financial gain are My Neighbor Alice, Revv Racing, and Battle of Guardians.
Integrating NFTs into Games
NFT integration has enhanced blockchain gaming by enabling digital ownership, trading, and customization of in-game assets, significantly improving player engagement.
Because these unique digital products allow players to own, trade, and customize their in-game assets, they encourage a higher degree of engagement.
These components have driven the development of thriving in-game marketplaces where users can buy, sell, and trade in-game goods.
This innovation adds a level of financial interaction to video games that didn’t exist before.
Digital Property and Secondary Sales
NFTs have completely transformed digital ownership by granting players full control over in-game assets and enabling independent trades on secondary markets.
This new standard allows users to trade or exchange tokenized things across platforms to ensure uncontested ownership rights.
The verifiable nature of NFT ownership enhances the gameplay experience by increasing the legitimacy and reliability of in-game asset investments.
Royalties are paid every time an in-game item is sold, giving game developers a steady income stream. Blockchain technology facilitates secure, decentralized transactions that increase transparency, decrease fraud, and build trust between all parties involved.
Popular NFT Games
Many NFT games are becoming increasingly popular as they merge blockchain technology with the appeal of traditional gaming.
Players can earn Bitcoin rewards by breeding and battling valuable Axies in Axie Infinity. Over 450,000 people are trading cards in Ethereum in the NFT collectible card game Gods Unchained.
Splinterlands hosts millions of player-versus-player matches every day on the HIVE blockchain. With MANA tokens, users can purchase and develop virtual lands in the virtual environment of Decentraland.
The Sandbox combines gaming with the economic possibilities of blockchain technology, allowing users to produce and exchange digital assets using SAND tokens.
Unique Digital Assets
NFTs provide in-game products with more exclusivity and verifiable ownership in video games. Players have real power over each NFT, as they are digital assets whose ownership is documented on the blockchain.
This allows for direct trading and selling, improving the gameplay experience and adding value. Gods Unchained cards, for example, are immutable digital assets that guarantee their scarcity and value.
By enabling tokenized in-game environments, NFT technology increases player engagement and enhances the gameplay experience.
Enhanced security and transparency
The use of blockchain technology in gaming improves security and trust by solving typical problems of traditional gaming, such as fraud.
Vital encryption and decentralization techniques protect player data and digital assets from online attacks.
Every transaction conducted in the game is recorded on the immutable ledger provided by the blockchain, significantly reducing the possibility of dishonesty or manipulation. This ensures the transparency and immutability of each transaction.
Secure in-game transactions
Blockchain technology uses cryptographic techniques to protect players’ digital assets and personal information from attacks, ensuring secure in-game transactions.
Due to its intrinsic transparency, there is a lower chance of fraud because every transaction is recorded in an immutable ledger.
NFT integration improves asset exchanges by allowing players to buy, sell, and trade products using cryptocurrencies instead of going through conventional intermediaries.
This technology transforms the way gamers connect comfortably and enhances the gaming community by promoting trust and security.
Transparent game mechanics
The transparency of blockchain technology — particularly through smart contracts — benefits blockchain gaming.
These self-executing programs simplify in-game transactions, reliably enforce rules, decrease trust dependency, and ensure fair gameplay.
Eliminating intermediaries streamlines the process and improves the overall gaming experience. Players feel more confident using smart contracts because they ensure immutable rules and protect against manipulation.
Its implementation has significantly advanced the establishment of a transparent and fair gaming environment.
Virtual worlds and metaverse games
As blockchain technology enables immersive and interactive experiences, metaverse games are becoming increasingly popular.
These games combine virtual and real-world components, allowing users to interact with realistic avatars, explore expansive environments, and have complex social interactions within a dynamic game environment.
Immersive gaming experiences
Advanced VR and AR technologies are used in metaverse games to provide immersive experiences that simulate real-world interactions.
The distinction between digital life and real life becomes blurred in these virtual worlds because of their vast landscapes, realistic avatars, and complex social interactions.
Players can build, own, and monetize virtual worlds through games like The Sandbox and Decentraland, earning SAND and MANA tokens.
Disrupted virtual worlds increase player engagement by enabling the transfer of identities and assets between different games. Illuvium, for example, provides a variety of gaming experiences within its networked realm.
The Future of Metaverse Gaming
Metaverse gaming has a bright future ahead of it; by 2024, it is expected to grow to be worth $800 billion.
Significant technological investments and cutting-edge innovations such as artificial intelligence and neural interfacing will make virtual worlds more dynamic and realistic.
As innovation continues, the metaverse will become more immersive and dynamic, changing the way we interact with virtual worlds and opening up countless opportunities for creators and players alike.
Governance Tokens and Player Empowerment
Blockchain games give players governance tokens, which allow them to actively participate in the development process and have a say in key decisions.
Because of this decentralized decision-making process, games can develop in a way that is largely influenced by the community and the games themselves.
Decentralized decision making
Decentralized governance is a feature in blockchain games that allows players to vote on decisions made in the game using unique tokens.
For example, AXS token holders affect the development of Axie Infinity, while GALA token holders direct the strategic course of Gala Games.
In The Sandbox, SAND token holders also participate in the development of the platform. Decentralization encourages participation and ownership in the community.
Community-driven development
In community-driven development, stakeholders participate in governance choices, vote on important initiatives, and provide input.
This encourages collective ownership and influences the course of the game. Blockchain game creators embrace this trend, which values player feedback to produce successful and entertaining games that meet player expectations and foster a vibrant and dynamic gaming community.
NFTs
RTFKT Announces Project Animus Reveal, Launches Egg Unboxing Event Amid Mixed Reactions | NFT CULTURE | NFT News | Web3 Culture
RTFKT, the innovative creator-led company renowned for its cutting-edge sneakers and metaverse collectibles, has officially unveiled its highly anticipated collection, Project Animus. This project marks a significant milestone in RTFKT’s journey, introducing a new dimension to its digital universe after a long period of development. However, the initial market response has been disappointing, with the revealed Animi trading at a floor price of 0.05 ETH, significantly lower than the eggs’ floor price of 0.09 ETH.
The Genesis of the Project Animus
Initially introduced in October 2022, Project Animus introduces a unique ecosystem of digital creatures called Animi. These Animi are designed to enhance Clone X’s avatars, offering an immersive and engaging experience for the community. The recent reveal showcased a diverse range of Animi species, each with distinct design traits and elemental attributes, breaking away from traditional trait-based rarity systems.
A New Digital Frontier: The History and Evolution of Project Animus
The Animus Project is RTFKT’s latest intellectual property, promising to revolutionize the NFT space with its unique digital creatures. The journey kicked off on October 8, 2022, with an interactive teaser event called “The Eggsperience.” This livestream event allowed attendees to explore a virtual Animus Research Facility, generating intrigue and excitement among the community.
Renowned artist Takashi Murakami played a significant role in the project, revealing the first Murakami-themed Animus creature, Saisei, on April 30, 2023. This collaboration added a layer of artistic prestige to the project, further elevating its status within the NFT community.
Animus Egg Incubation: A Journey from Egg to Animi
Clone X NFT holders had the opportunity to claim an Animus Egg until March 1, 2024. This was followed by the Animus Egg Hatching event, which ran from May 7 to June 4, 2024. During this period, holders of several RTFKT NFTs, including Clone X, Space Pod, Loot Pod, Exo Pod, and Lux Pod, were able to use a points-based system to increase their chances of hatching rarer Animi. The limited supply of Project Animus Eggs is capped at 20,000, with no public sale planned.
Mixed market reception
Despite the excitement and innovative features, the market reaction to the reveal of Project Animus has been lukewarm. Animi is currently trading at a floor price of 0.05 ETH, significantly lower than the eggs’ floor price of 0.09 ETH. This discrepancy has led to disappointment among some collectors who had high expectations for the project.
What Awaits Us: The Future of Project Animus
Following the reveal, RTFKT plans to release a collection of exclusive Animus Artist Edition characters. Holders of Clone X Artist Edition NFTs are guaranteed to get one of these special editions. The distribution will include 88 Special Edition Animus, with 8 Mythic (Dragon Sakura), 40 Shiny, and 40 Ghost Animus. The odds of receiving a Special Edition Animus are the same for all Eggs hatched, regardless of the points accumulated.
The remaining Animus characters will be distributed among unhatched Eggs, encompassing Special Edition Animus, as well as Cosmic Animus and Murakami Element from Generation 1, Generation 2, and Generation 3.
Conclusion
RTFKT’s Project Animus represents a bold step forward in the NFT space, combining cutting-edge technology with artistic collaboration to create an immersive and innovative digital ecosystem. However, the initial market reception highlights the challenges of living up to high expectations in the ever-evolving NFT landscape. As the project continues to evolve, it promises to deliver unique experiences and opportunities for its community, solidifying RTFKT’s position as a leader in the metaverse and digital collectibles arena.
Summary: RTFKT has unveiled Project Animus, introducing a unique ecosystem of digital creatures called Animi designed to enhance Clone X avatars. Despite the excitement, market response has been mixed, with Animi trading at a lower floor price than eggs. The project kicked off with an interactive event in October 2022, featuring collaborations with artist Takashi Murakami. Following the reveal, RTFKT will release special edition Animus characters. The total supply of Animus Eggs is limited to 20,000, with no public sale planned.
NFTs
The Olympics have reportedly ditched Mario and Sonic games in favor of mobile and NFTs
The long and historic partnership between Nintendo and Sega to create video games for the Olympics reportedly ended in 2020 as event organizers sought opportunities elsewhere.
Lee Cocker, who served as executive producer on several Mario & Sonic Olympics titles, said Eurogamer the International Olympic Committee let the licensing agreement lapse because it “wanted to look at other partners, NFTs and esports.”
“Basically, the IOC wanted to bring [it] “Turn inward and look for other partners so you can get more money,” Cocker added.
The 2024 Summer Olympics kicked off in Paris last week, but there were no Mario & Sonic games available in time for the event to begin – the first time this has happened since the original release in 2007 to coincide with the 2008 Beijing Summer Olympics.
Over the past two decades, there have been four Mario and Sonic adaptations for the Summer Olympics, as well as two for the Winter Olympics.
This year, instead of a Nintendo/Sega title, the IOC released Olympics Go! Paris 2024, a free-to-play mobile and PC title developed by nWay, which has worked on several Power Rangers games.
Olympics Go! allows players to compete in 12 sports and unlock NFTs from the Paris 2024 digital pin collection.
The original Mario & Sonic at the Olympic Games was announced in March 2007 and marked the first time the two mascots – once archrivals in the console wars of the 1990s – appeared together in a game.
NFTs
DraftKings abruptly shuts down NFT operation, leaving collectors panicking over vast holdings of digital tokens
DraftKings, the daily fantasy sports and sports betting company, abruptly shut down a program called Reignmakers on Tuesday, posting a notice on its website and associated app and sending a mass email to some subset of its user base. Reignmakers, which the company launched in 2021, offered pay-to-play competitions in NFL football, PGA Tour golf and UFC mixed martial arts. The decision to eliminate the entire program, DraftKings says, was not made lightly but was forced “due to recent legal developments.”
DraftKings has yet to specify what “recent legal developments” are troubling its now-dead Reignmakers product. The company was sued in U.S. District Court in 2023 by a Reignmakers player named Justin Dufoe, who accuses the company of dealing in unregistered securities, taking advantage of relatively unsophisticated “retail investors,” and failing to market and support Reignmakers to the degree necessary to return to its users the financial benefits expected. DraftKings filed a motion in September to dismiss Dufoe’s complaint, but that motion was denied on July 2. A scheduling conference was held by the parties on July 29; Reignmakers was permanently shut down on July 30. A DraftKings spokesperson reached by Defector on Wednesday declined to confirm whether Dufoe’s complaint is the “recent legal development” that forced the company’s hand.
Users of the Reignmakers NFL product, who in recent days began murmuring on social channels about a notable lack of DraftKings activity so close to the start of the NFL preseason schedule, were caught off guard and, in some cases, devastated by the news. Members of the DraftKings Discord server, where all Reignmakers-related channels were abruptly shut down and locked following the announcement, flooded a general channel in various states of panic, sharing news, theorizing, lamenting, and, in some cases, openly worrying about whether it would be possible to recoup any decent fraction of the genuinely impressive sums of money they had invested in this DraftKings product.
Reignmakers is nominally a daily fantasy contest—users build lineups of players and then pit those lineups against other users’ lineups for cash prizes—but it’s actually a distributor of nonfungible digital tokens (NFTs), originated and sold by DraftKings, and then frequently resold on a dedicated secondary marketplace also hosted by DraftKings. At the lineup-building level, Reignmakers functions like a card-collecting game, with artificial scarcity driving the prices of the most coveted cards to insane, eye-popping heights. Reignmakers NFTs are tiered and offered in timed drops designed to heighten the sense of scarcity. A user can enter a lower-tier contest using a collection of NFTs that may have cost a few hundred dollars in total (or that were earned by purchasing random packs of NFTs that offer generally low odds of scoring top assets) and throw their lot in with hundreds of casual users competing for relatively unimpressive rewards. Random packs at the lowest tier would have prices as low as a few dollars; mid-tier cards—Star and Elite tiers, I’d guess—could cost a player upwards of $1,000.
But players interested in hunting down the biggest payouts, not just from games but from leaderboard prizes and other assorted prizes, would need to enter higher-tier games, and to enter the higher-tier games, a user’s collection needed to include higher-tier NFTs. DraftKings ensured that these cards were extremely scarce and could only be purchased directly on the marketplace at prices that any reasonable person would consider utterly insane.
For example, the highest-tier Reignmaker contests (called the Reignmakers tier, of course) have in the past been limited to listings with at least two of the highest-tier, rarest NFTs (also the Reignmaker tier) plus three NFTs from the second-highest tier (Legendary). NFTs at these tiers are expensive. Not just expensive in the way that, like, a steak dinner is expensive, but expensive in the way that buying even one of them should trigger a mandatory visit to a gambling addiction counselor, if not sirens and a straitjacket. Back in 2022a Reignmaker-level Ja’Marr Chase NFT from something called the Field Pass Promo Set could be purchased directly from the DraftKings Reignmaker Marketplace for a whopping $32,100.
Reignmakers users purchased NFTs at various levels with the expectation that owning them would convey better odds of winning contests hosted on DraftKings. This was the gamification element of Reignmakers, which emerged several months after DraftKings began trading and minting its NFTs. But as with all NFTs, a very large part of the real appeal for its buyers was the expectation, however insane, that these worthless, virtually worthless, infinitely duplicable digital images would increase in value over time. Now that both the Reignmakers game and the Reignmakers marketplace have been shut down, Reignmakers NFT holders are worried that their investments may have suddenly lost all monetary value. One Discord user described Tuesday as “a bad day to wake up and realize you have $2,000 worth of unopened NFL Rookie Packs”; Another user asked the group if they should expect “a refund” on the $10,000 they’ve already spent on Reignmakers NFTs this year. A pessimistic Reddit user posted tuesday that they would sue DraftKings if they were forced to take a total loss on a Reignmakers NFT collection worth approximately $100,000.
The game (scam?) was built to make numbers like these not only possible, but somewhat easily achievable. A user who intended to compete from a position of strength in multiple overlapping high-profile contests at the same time, and who had been in the blockchain madhouse for a period of years, could easily have spent six figures on Reignmakers NFTs. DraftKings used non-gaming incentives to entice players to spend more and more money, much like casinos give away free suites to players who over-bet on blackjack. Another Reddit user lamented the loss of the additional prizes and ranking bonuses he had hoped to earn in the upcoming NFL season by having a portfolio of NFTs that had reached the highest levels of value and prestige. “I was already loaded up on 2024 creation tokens and rookie debut cards,” said this Reignmakers userwho claimed his portfolio was finally “close to the top 250 overall.”
Dufoe’s complaint says the NFTs minted by DraftKings for Reignmakers qualify as securities, function like securities, and should be regulated as securities. In its motion to dismiss, DraftKings attempted to position its NFTs as game pieces — eye-wateringly expensive, yes, but essentially the same thing as Magic: The Gathering cards or Monopoly hotels. The court, in resolving these arguments, applied what’s known as “the Howey test,” referencing a case from 1946 in which the U.S. Supreme Court established a standard for determining whether a specific instrument qualifies as an investment contract. Judge Dennis J. Casper, in ruling against DraftKings’ motion, concluded that Dufoe could plausibly argue that Reignmakers’ NFT transactions represent “the pooling of assets from multiple investors in such a manner that all share in the profits and risks of the enterprise,” arguing that DraftKings’ absolute control over the game and marketplace effectively binds the financial interests of the company and the buyers, the latter of whom depend on the viability of both for their NFTs to retain any value.
Reignmakers users are different from Monopoly players in at least one crucial way: A person who buys a Monopoly board has no expectation from Hasbro that those little red and green pieces will appreciate in value. It’s a game! No matter what any hysterically conflicted party may say to the contrary, that’s not what NFT collecting is. DraftKings had been selling Reignmakers NFTs for months before they were gamified, and Dufoe, in his complaint, cites public comments made by DraftKings spokespeople that seem to explicitly position Reignmakers NFTs as assets with independent monetary value beyond their utility in Reignmakers contests. Judge Casper, in his ruling on the motion to dismiss, cites a Twitter account associated with a podcast run by DraftKings CEO Matthew Kalish, who in a tweet described NFTs as “the opportunity to invest in startups, artists, operations, and entrepreneurs all at once.” This is probably the kind of thing that NFT peddlers should stop saying. This advice assumes, of course, that NFTs will continue to exist as instruments on the other side of this and other lawsuits.
DraftKings has posted a worryingly sparse FAQ at the bottom of the your ad Tuesday, anticipating but largely failing to address questions from players who see this as yet another in a long line of brutal blockchain rug pulls. In a hilarious reversal of existing Reignmakers policy, Reignmakers users are now allowed by DraftKings to withdraw their Reignmakers NFTs from their DraftKings portfolios and into their personal NFT wallets, where those NFTs will have precisely zero value, to anyone, for the rest of all time. There’s also vague language about Reignmakers users having the option to “relinquish” their NFTs back to DraftKings in exchange for “cash payments,” subject to “certain conditions” and according to an as-yet-unspecified formula that will take into account, among other things, the “size and quality” of a player’s collection.
Reignmakers users are not optimistic. Those who claim to have been victims of other blockchain market crashes are warning their peers on Discord and Reddit to expect payouts that amount to pennies on the dollar; in the absence of any clarifying information, users are unsure whether cashing out their NFTs from Reignmakers to their personal NFT wallets, for reasons that completely pass any and all understanding, would effectively preclude the possibility of delivering these silly digital tokens back to DraftKings. It remains to be seen what exactly DraftKings has in mind with the “certain conditions” attached to the delivery process. There is much that has yet to be resolved. A DraftKings spokesperson contacted by Defector indicated that more time would be needed to answer a list of specific questions and issued a statement noting that it is “in DraftKings’ DNA to innovate and disrupt to provide the best possible gaming experiences for our customers.” The original complaint is embedded below.
Do you know anything about the demise of Reignmakers, either from the consumer side or from the DraftKings side? We’d love to hear from you. Get it in touch!
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NFTs
There Will Be No More ‘Mario & Sonic’ Olympics Because of NFTs
Nintendo and SEGA have been teaming up with the Olympics for several years now in the popular Mario & sonic in the Olympic Games series, but a new report claims the International Olympic Committee has abandoned the series in favor of new deals in eSports and NFTs.
According to Eurogamer“A veteran behind the series,” Lee Cocker, told the outlet that the IOC chose not to renew its license with SEGA and Nintendo, letting it expire in 2020. “They wanted to look at other partners and NFTs and eSports,” Cocker told Eurogamer. “Basically, the IOC wanted to bring [it] turn inward and look for other partners so they could get more money.”
Mario & Sonic at the Olympic Games is a series that has been running since 2008, with six main games covering the regular and Winter Olympics. In the games, players could control various characters from the Mario and Sonic franchises and compete in Olympic sporting events.
It’s no secret that NFTs are a big part of this year’s Paris 2024 Olympics. Olympics Go! Paris 2024 is a mobile and mobile-connected game your site states that players can “join the excitement of the Paris 2024 Olympic Games with nWay’s officially licensed, commemorative NFT Digital Pins collection honoring Paris 2024!”
As for eSports, Saudi Arabia will host the ESports Olympic Games in 2025. This is part of a partnership with the Saudi National Olympic Committee (NOC) that is expected to last for the next 12 years and is expected to feature regular events.
IOC President Thomas Bach said: “By partnering with the Saudi NOC, we also ensure that Olympic values are respected, in particular with regard to the game titles on the programme, the promotion of gender equality and the engagement with young audiences who are embracing esports.”
In other news, Someone claimed they’re suing Bandai Namco because Elden Ring is too difficult.
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